In today’s post, we are going to go over choreographing fight scenes for your story. You can write them however you like, though, it is always best to have the point of view of one or two characters throughout the scene. This is especially true for the stories with a battle between armies. A fight scene with multiple points of view can become so muddled that it confuses the reader. With the point of view from one or two characters, you have the benefit of the story moving forward while at the same time showing the aftermath of the battle. You can also show the death of major and secondary characters in the middle of battle and how your main character would react.
As for the choreography, if you can imagine the fight in your head, you can use graphing paper and colored pencils to draw out the battle you want to tell. The graphing paper that I use has lines on the back like notebook paper, which means I can use that side for notes if I need them. As for the graph side, you can assign the important characters a color. You can either color in the square in the position that character starts in and use arrows using the same color to show where and when the character moves. A letter “K” could be used in a square where the character kills an enemy character. A letter “D” could be used for when and where a character dies in the battle, using the color assigned to that character. Buildings and landmarks could be drawn if they are important to the battle and scene. I hope this post is useful to your fight scenes, and remember to have fun!
In this post, we will be talking about an element of worldbuilding called “Mapping”. This will be about mapping out the layout of rooms and buildings that your main character will see throughout their journey in your story.
This is a really simple thing to do and all you will need is graphing paper. You can purchase graphing paper, download it into Microsoft Office programs and print it out, or draw it out yourself with blank paper and a ruler. Some of the graphing paper you can purchase have lines on the back like notebook paper, that way you can make notes when needed.
Using the graph paper, you can determine the measurement of the rooms and how the layout of the furniture will be situated. Using this mapping exercise, you can think of how you want the flow of the rooms to be. This is important to keep the locations of the items your character uses consistant. I have read many reviews of books where the author seemed to have forgotten important details and moved things around.
If your character lived next door to a bakery in one chapter, you do not want to have them living above the bakery in a other (unless they had moved within the story and it was mentioned). Having layout maps can help you look up the information you need quickly. I put mine into sheet protectors and inside a binder behind a tab for whichever series I am working on at the moment. Having one binder with the maps from all of your novels and stories, even when they are located in different worlds, helps keep you from going through multiple binders to find what you are looking for. Of course, that decision is up to you, but you may find that having a “Maps” binder is beneficial.
Once you get the hang with creating room layouts, you can move onto bigger maps such as villages/towns/cities, countries, worlds and even galaxies! I hope you can use the information we have contributed in this post. As with other writing subjects, mapping can easily be an overlooked aspect which can easily affect your story. Remember, one of the goals to writing fiction is to have fun!